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Aug 7 09 1:45 PM
Even More Human than Human
-The X-ecutioners with Slug and featuring Rob Zombie-
Aug 8 09 9:45 PM
The Prisoner is a 17-episode British television series broadcast in the UK from 29 September 1967 to 1 February 1968. Starring and
co-created by Patrick McGoohan, it combined spy fiction with elements of science fiction, allegory, and psychological drama.
The series follows a British former secret agent who is held prisoner in a mysterious seaside village where his captors try to find out why he abruptly
resigned from his job. Although sold as a thriller in the mould of McGoohan's previous series, Danger Man (called Secret Agent in its
U.S. release), the show's combination of 1960s countercultural themes and surreal setting had a far-reaching effect on science fiction/fantasy programming,
and on popular culture in general.
A TV miniseries remake is slated to air on AMC in 2009, and Christopher Nolan has been widely reported to be considering a film version
The show was co-created by Patrick McGoohan and George Markstein. Markstein, script editor of Danger Man, remembered that during World War II some
people were incarcerated in a resort-like prison. A documented situation with some similarities was Operation Epsilon: German atomic scientists were detained
post-war in relatively comfortable isolation in a mansion in England, while their conversations were recorded. Markstein suggested that the Danger Man
lead, John Drake, could suddenly resign, and be kidnapped and sent to such a location. Markstein subsequently wrote a novel, The Cooler, in 1974 about
such a prison for spies who had suffered mental breakdowns.
This idea was mirrored in an episode of Danger Man called "Colony Three" in which Drake infiltrates a spy school in Eastern Europe during
the Cold War. The school, in the middle of nowhere, is set up to look like a normal English town in which pupils and instructors mix as in any other normal
city, but the instructors are virtual prisoners with little hope of ever leaving.
McGoohan grafted this on to the material he had developed in the intervening years and pitched it to Lew Grade of ITC Entertainment. Grade bought the show
and it was produced for broadcast on ITV and overseas. McGoohan wrote a forty-page show Bible, and wrote and directed several episodes, often under pseudonyms.
The exteriors for the series were filmed primarily on location "in the grounds of the Hotel Portmeirion, Penrhyndeudraeth, North Wales", according to
the location credit in "Fall Out," the 17th and final episode.
There is debate as to whether the series ended by mutual agreement or cancellation.
The opening and closing sequences of The Prisoner have become significantly iconic. Cited as "one of the great set-ups of genre drama,"
the opening sequence establishes the Orwellian and postmodern themes of the series; its high production values have led the opening sequence to be described as
more like film than television.
The series follows an unnamed British agent who abruptly resigns his job, and then finds himself held captive in a mysterious seaside "village"
that is isolated from the mainland by mountains and sea. The Village is further secured by numerous monitoring systems and security forces, including a
mysterious device called Rover that captures those that attempt escape. The agent encounters the Village's population, hundreds of people from all walks of
life and cultures, all seeming to be tranquilly living out their lives; as they do not use names, they have each been assigned a number, related to their
importance in the Village's power structure. The agent is told by the Village authority he is "Number Six", and they are seeking
"information" as to why he resigned; the task of doing this is carried by the ever-changing "Number Two", acting as the Village' chief
administrator and proxy to the unseen "Number One". Number Six, distrusting of anyone involved with the Village, refuses to give such answers while
at the same time trying to learn for which side the Village works under, remaining defiant to authority while concocting his own plans to escape or learn more
about the Village. Some of his schemes, while not resulting in an escape, do lead to the dismissal of a reigning Number Two on two occasions. At the end of the
series, the administration becomes desperate for Number Six' information, and follow more drastic measures that threaten the lives of Number Six, Number
Two, and the rest of the Village.
The series features striking and often surreal storylines, and themes include hypnosis, hallucinogenic drug experiences, identity theft, mind control, dream
manipulation, and various forms of social indoctrination. A major theme is individualism versus collectivism.
Aug 25 09 4:44 AM
by George Bensen
Well, my second son's vacation is over and nothing got accomplished at all... My level of anger is at epic levels at over 10 days of wasted time listening
to his poor RPGing abilities... Real RPG's require far more than any video game RPG ever will. You have to actually have an ability to use words to create
an imaginary scene so that players can actually believe that they are actually experiencing what you are saying. Alas...? Second Son doesn't have it, and
mainly because he isn't consistent with what he says and does. He can come up with some colorful ideas, but it takes more than mere colorful ideas to run a
successful and entertaining RPG session. Keeping track of the non-player characters (NPC) is interesting enough. But the rise and fall of all actual RPG's
is the fact that you are sitting around listening to someone describe a situation and scenes where if they cannot create an atmosphere with their words of
believeability, then you're just a bunch of idiots sitting around shooting the s**t for no real reason and no real point. It is a primary reason why they
say that finding a good "Judge" or "Gamesmaster" is one helluva hill to climb. It seems simple enough, you sit and talk, roll some dice,
tell people what they see and do and you control everything except for the player characters themselves, BUT...!?!? Within that is a whole world of trouble if
you can't actually manage things and keep them compelling and/or interesting. Second Son, who did the paintings for Lady Yoma, is good at things like that,
but has always been envious of my ability to draw a person into what I say and even what I do... I essentially stopped running RPG sessions solely because
I've been doing it since I was 13. All of my artwork comes from my RPGing and I generally don't draw whenever I am not inspired by my own ideas for a
gaming session, which is why I am so inconsistent as an artist. I did enjoy showing the drawings at a Black Comic Book convention and having people react to
the fact that I have over 300 characters, each with their own story and background, simply from playing Role Playing Games for so long. I'm getting off
track, so let me bring it back to topic...
I'd have to say that in 10 days a lot of bizarre things have happened where now that they're all over...? I can only shake my head at the events and do
what I have always done...
I've never had and never will understand why people believe that saying things that they don't mean or can't do, will ever come to some sort of
good ending, which is another reason why I am listening to this song by George Bensen. It is a "perfect song" for this situation and is the song I
listened to while typing Chapter One of Lady Yoma. Well, now that the torture is over, I can get back to work. It's 8am EST and time to get back to the
things that will actually matter in the long-run. Ouch... I just looked down at the right hand corner of my laptop and it is already 8:40am... If I could type
with some speed I'd be dangerous. Started at 8am and it is now 8:40, terrible. Bad part is that everyone else I know can type circles around me, fun fact
is that I can type fast when I am mad... And that can't possibly be good, least not in my opinion. Mad fast typing... literally! HAHAHAHAHA! But
Whomever you are reading this, a word of take it or leave it advice...
Don't commit to or say things, simply to appease a situation, or better yet? Don't say or commit to things that you know you simply don't mean and
won't back up or worse...? Can't do. That one is by far the worst one when people commit to and/or say things that they know 100% they can't
actually do. They never care that at some point the truth will come out and then you will have to deal with the fact that you have gotten people/s hopes up,
over something you knew was a lie. The moments of seeming acceptance that you got from the lie you told or the "calm cool in the gang"
acceptance, that you've created by lying...?
Eventually you will be expected to produce a result and when you don't...? Then do not look shocked when people hold you accountable for the crazy crap
that came out of your own mouth. As I said before, it cuts both ways. So for me to type this, means that I have now set a standard that would be hypocritical
if I do not follow my own advice. On the personal level, I have always known that one can always exceed their own expectations if they follow their own advice
that they give to others. In all honesty it is the reason why I am even still alive, while some others I have met or known, are now quite dead. It is also
another reason why this long adventure is finally rounding the final turn and will wrap up. This post is also perfect for the tune that I am listening to,
so...? I type this because it has been a strange 10 days of idiocy, that in the end....? Were a waste... But...!? It is over
now and I can go on ahead and go back to being productive, and I guess that is really my point of posting this... in the music thread... of all things...
Don't waste your time lying about things you know you either won't do, can't do, or worse,
only do because you believe someone else, wants you to do it. In the end?
You make yourself look like a fool, solely because you couldn't be honest with yourself. Tch-tch-tch, sad state of affairs indeed. Trying to appease others
and convince yourself of things you knew from Jump Street you couldn't actually achieve. While I understand no one wants to look like they can't
accomplish or do something, the reality is that if you are unwilling to do the work to ACTUALLY be able to do what you are lying about... then...? You've
got some serious growing up to do, something where #1 son and a few other people over these last 10 days, are now too old to have the excuse of not knowing any
I've prattled on enough... Do whatever you are doing and actually do it because that is what YOU want to do, or
NEED to do, but not because it fulfills someone elses expectations... When the wheels come off and
the truth eventually comes out...? You'll look like a complete fool and a liar who is now trying to hide behind the person that you've been lying to
for who knows-how long.
Aug 25 09 1:54 PM
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Feb 10 10 9:34 PM
Thanks for the insights into your taste, Arkadian! I would have responded sooner, but I've been running around trying to get things in order and haven't had too much time for much else.
Feb 24 10 5:31 AM
Feb 24 10 8:50 PM
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